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Sep 13, 2017 at 5:15. 1. I think it is logical to simply compare the two DCs, the fear DC vs. the Berserk DC, and the higher DC is what controls the character. Fear normally motivates one based on self preservation. The sword cancels the self preservation, therefore, fear is the most logical thing it is canceling.


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I am kicking off a level 1, 5e campaign this evening and I'm planning on placing a Sword of Vengeance.unless you, dear r/dnd, can convince me that it is too mean. The sword can be found on the enchanted ship of an evil wizard. The sword will be described as a long, brass-handled sword in a deep crimson sheath.


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Sword of Vengeance. Weapon (any sword), uncommon (requires attunement) Weight: varies. DMG Value: 101 gp - 500 gp. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse: This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are.


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Sword of Vengeance 5e. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times.


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sword of vengeance haunted by Mara Silvra (these magic items are detailed in the Dungeon Master's Guide). All of these treasures become obvious if the liquid is drained, as do 220 sp, 30 gp, and twelve. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.


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Sword of Vengeance is on Pg 206 in the dungeon master guide. The cursed items are mixed in with the regular magic items. nickstratton15. • 6 yr. ago. Curse: This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping.


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So the curse on the sword ends. It's worth mentioning that: A generic +1 sword does not require attunement. Remove Curse cannot (as a stand-alone spell) end curses on magic items. It's ability to do that here is based on an exception that is spelled out in the text for the item - specific over general. The feature is unique to the Sword of.


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Sword of Vengeance - DND 5th Edition. Sword of Vengeance. Source: Dungeon Master's Guide. Weapon (any sword), uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you.


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Sword of Vengeance. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times.


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Blade of Avernus. You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive.


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The aura's distance is a 10-foot radius until you reach 17 levels in paladin, at which point it goes out to 30 feet. Sun Blade ( longsword, rare, requires attunement) While not actually a sword of legendary rarity, this is definitely a sword that is loved by all. What appears to be just the hilt of a longsword ignites into a magic radiant blade.


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I honestly would talk to your DM and ask if there's some other way it can be played out narratively. The sword urges you to violence, but isn't insistent that you use it for said violence. Or the sword is highly magical and can take the form of other weapons (thus letting it take the form of a weapon you prefer). r/dndnext.


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Sword of Vengeance. Adventuring Gear You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse: This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times.


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Sword of Vengeance. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times.


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On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. Each round you maintain concentration on this spell, the storm produces different effects on your turn. Round 2. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage. Round 3.


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From Dungeon Master's Guide, page 206. Found on Magic Item Table F. Weapon (any sword), uncommon (requires attunement). You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on.